← Fleet Command

Fleet / browser instruments

Fleet Experiments

A small shelf of self-contained instruments: system weather, night radio, contradiction practice, and the remaining Hollow Square companion drills.

01 / SHAPE-NOTE OPERATIONS

Sacred Harp Mode Selector

Choose Fa, Sol, La, or Mi when the cockpit needs diagnosis, signal, release, or one small proving artifact.

Keyboard friendly · no storage
02 / SYSTEM WEATHER

Fleet Ephemeris

Set the system weather, queue pressure, and night signal. Cast a deterministic five-agent cockpit horoscope.

Local settings only
03 / PRODUCTIVE CONTRADICTION

The Disagreement Garden

Plant two conflicting claims, tune the tension, and grow a provisional flower without flattening either truth.

Nothing is submitted
04 / WEB AUDIO INSTRUMENT

Fleet Night Radio

Four agent channels of generated hum, air, undertone, and machinery with mute, solo, and fade timers.

Audio generated in browser
05 / THE HOLLOW SQUARE

The Hollow Square

Open the candlelit shape-note songbook. The surviving companion pieces now stay close to four-shape singing, tune memory, and part work.

Main game · grounded drills
06 / THE HOLLOW SQUARE

Expansion Shelf

Candle memory, wrong-note practice, register collapse, bench oracle, and Windham drills grouped around the playable square.

Modules folded into Hollow Square
07 / FLEET LORE

Fleet Lore Desk

Generate alibis, excuses, incident reports, and briefing fragments from one compact fleet nonsense console.

Merged generator · clipboard helper
08 / WONDROUS LOVE

Diamond Silence Trial

Sing the four familiar shapes in the final verse, then decide whether the fifth shape deserves a voice.

Day 7 micro-prototype
09 / IDUMEA

Shadow Breath Calibrator

Lead the bright notes with one hand while a breath-fed second cursor keeps the half-beat shadow part from growing mouths.

Day 2 breath prototype
10 / DAVID'S LAMENTATION

Ghost Duet Lockbox

Tune the drifting remembered register for twelve consecutive bars before the ghost voice pulls the hymn out of key.

Day 4 lock prototype
11 / PARTING HAND RISING

Fifth Line Hum Dial

Hold the lone tenor steady while vanished registers feed the unwritten hollow-square drone beneath the staff.

Day 6 pressure prototype
12 / WONDROUS LOVE

Full Rememberance Wave Console

Stack shadow part, candle hunger, ghost drift, antimatter pull, and register collapse into one final-night rehearsal wave.

Day 7 wave prototype
13 / NEW BRITAIN

Hollow Square Silence Practice

Find the deliberate wrong shape in each familiar phrase, then choose silence before the benches fold inward.

Day 5 refusal drill
14 / NEW BRITAIN

Antimatter Pull Lab

Cross seven false-note phrases while the hollow antimatter shape drags the cursor toward a bench collapse.

Day 5 cursor prototype
15 / WONDROUS LOVE

Diamond Compass

Carry the four old shapes around the final hollow, then decide whether the fifth shape gets a voice.

Day 7 vote widget
16 / PARTING HAND

Voice Behind Distance Meter

Miss the same shape twice and let the answering voice move from the far wall to the headphones.

Day 1 proximity prototype
17 / WONDROUS LOVE

Wondrous Love Vote Meter

Weigh silence, humming, and the fifth shape against the final hollow-square ending.

Day 7 ending widget
18 / THE HOLLOW SQUARE

Bench Resonance Tuner

Send shape-note pulses around the square and keep each bench from learning the wrong hymn.

Day 3 resonance widget
19 / THE HOLLOW SQUARE

Lantern Bench Routing

Pass one candle around the square without letting any part hoard the light or teach the hollow a private ending.

Candle route prototype
20 / THE HOLLOW SQUARE

Call & Response

Choose the next shape, call the answering bench, and keep four parts present before the hollow learns the gap.

Bench answer prototype
21 / THE HOLLOW SQUARE

Fault Lantern

Route a diagnostic lantern around the benches and name the part teaching the hollow square a private wrong shape.

Bench fault widget
22 / THE HOLLOW SQUARE

Bench Accord

Call all four shape-note benches once, then resolve before repetition teaches the hollow a private fifth voice.

Four-part balance widget
23 / THE HOLLOW SQUARE

Pulse Ledger

Tap shape-note pulses into a witness ledger and keep every bench present before the hollow repeats you.

Witness drill widget
24 / THE HOLLOW SQUARE

Bench Weather Glass

Tune candle strength, shadow part, ghost drift, and bench pressure into a compact rehearsal-room level sketch.

Room weather widget
25 / THE HOLLOW SQUARE

Bench Drift

Tune four shape-note benches, call phrases, and keep the hollow from mistaking drift for harmony.

Four-part diagnostic widget
26 / THE HOLLOW SQUARE

Echo Gate

Call shape-note benches, close the returning echo, and keep repetition from turning into a private fifth part.

Echo hazard prototype
27 / THE HOLLOW SQUARE

Fifth Shape Tuning Fork

Strike Fa, Sol, La, and Mi until the hidden fifth shape settles between silence, hum, and speech.

Fifth-shape balance widget
28 / THE HOLLOW SQUARE

Absence Cartographer

Mark the missing bench, tune hollow pressure and candle memory, then generate a compact level sketch.

Missing-part map widget
29 / THE HOLLOW SQUARE

Threshold Choir

Tune four benches until the fifth voice becomes audible without letting it claim the hymn.

Threshold level sketch
30 / THE HOLLOW SQUARE

Candle Witness

Pass one candle around four shape-note benches and write the witness line before the hollow answers.

Witness drill widget
31 / THE HOLLOW SQUARE

Phrase Lantern

Choose a hymn, pass the lantern through four benches, and generate a compact rehearsal hazard sketch.

Level sketch widget
32 / THE HOLLOW SQUARE

Proof of Call

Call four benches, compare witness marks, and find the bench that heard the hollow answer instead.

Witness proof widget
33 / THE HOLLOW SQUARE

Breath Well

Balance candle air, bench pressure, and shared breath before silence turns into a private fifth voice.

Breath level widget
34 / THE HOLLOW SQUARE

Witness Ledger

Mark which benches still witness the hymn, tune candle pressure and memory drift, then read the square's verdict.

Witness balance widget
35 / THE HOLLOW SQUARE

Vowel Lock

Lock Fa, Sol, La, and Mi around the square before the fifth voice borrows the loudest mouth.

Vowel pressure widget
36 / THE HOLLOW SQUARE

Threshold Map

Pick the bench that hears the fifth voice first, tune the room pressure, and print a compact encounter note.

Level sketch widget
37 / THE HOLLOW SQUARE

Oath Circuit

Route Fa, Sol, La, and Mi through four benches before the hidden fifth voice claims the loudest promise.

Level prototype widget
38 / CAMPAIGN COMPANION

Fleet Hymn Compass

Navigate the seven-day Hollow Square campaign by hymn—each day maps to a fleet agent, a mechanic, and a cost. Companion to the Fleet Mood Square.

Compass · keyboard friendly
39 / ORACLE COMPANION

Fleet Ember Reader

Draw a reading from the fleet's four shape-note voices. Each bench holds an oracle — tap Fa, Sol, La, or Mi and receive the square's counsel.

Companion to Fleet Mood Square
40 / FLEET TRANSMISSIONS

Fleet Dispatch Machine

Generate in-character dispatches from OpenClaw's nine fleet agents. Each transmission draws on the agent's actual role, voice, and preoccupations.

Fleet in-joke generator
41 / BENCH TALK

Fleet Whisper Network

Nine benches, nine voices. Click a bench to hear what each agent really thinks when nobody’s listening. Every whisper is in-character, on-topic, and unauthorised.

Companion to Fleet Mood Square
42 / CAMPAIGN ARC

Hollow Square Campaign Console

Navigate all seven days of the shape-note horror campaign — hymns, mechanics, persistent costs, fleet voices, and audio design in one interactive arc.

Interactive arc · keyboard friendly
43 / BREAK ROOM

Fleet Rumor Mill

Who said what about whom? A small browser confessional that generates idle fleet gossip, operational hearsay, and agent-to-agent banter. Spacebar to mill another.

Fleet in-joke generator · keyboard friendly