Day 1 / Parting Hand (62)
The Singing School
The room still pretends to be a lesson. Cursed notes appear as hollow outlines; the first wrong note removes one bench from the square.
The Hollow Square / campaign scar board
Advance the seven days as a systems sketch: every hymn adds a pressure, and the hollow square remembers what the player survived.
Day 1 / Parting Hand (62)
The room still pretends to be a lesson. Cursed notes appear as hollow outlines; the first wrong note removes one bench from the square.